Date: 2006-10-10 12:45 pm (UTC)
Well, there are three basic uses of Aspects:

1. Invoke an Aspect to increase the standard +1 bonus you get from spending a Fate Point to +2. This is the most straightforward: Kid Shadow can spend a FP to get a +2 when he's using the Magic .45s, and Dottie can do so when she's exhibiting the resourcefulness inherent in "I've got just the thing!" -- using her Universal Gadget Stunt, for example.

2. Invoke an Aspect to get a little more oomph out of the "dramatic editing" that you can do by spending a FP. For example, maybe someone's being attacked by a ghost, which would naturally be invulnerable to bullets. Random Joe Bulletpants wouldn't be able to spend a FP to say his off-the-shelf revolver affects the ghost; Kid Shadow's Magic .45s, though? Whole different story. Similarly, anyone can spend a FP to say they have a lighter on them; Dottie can spend a FP, invoke "I've got just the thing," and have a blowtorch. (I'd generally let it work for anything that operates on a lower level than a full-blown, 2-improvement Gadget. But that's just me.)

3. Have the Aspect compelled to gain a FP. This is the toughest one for these two, because they're pretty "positive" Aspects. I can see Magic .45s getting compelled in the big story-line in which Kid Shadow finally tries to figure out what happened to his father; "I've got just the thing!" could possibly be compelled if Dottie's captured, and the bad guys rifle through her purse to get some kind of fun gear.
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